ROADMAP:
Finish creating custom hero buildings
Complete custom 3D Model of car to swap in
Rig car and simulate physics in UE while animating along spline constraint
Add additional props - street lamps, trash cans, parked cars, scatter, decals etc.
Implement Crowd system for sidewalks
Add moving/idling traffic
Add Keep-alive for the beginning of the shot where we are aimed towards the sky
Finish creating custom hero buildings
Complete custom 3D Model of car to swap in
Rig car and simulate physics in UE while animating along spline constraint
Add additional props - street lamps, trash cans, parked cars, scatter, decals etc.
Implement Crowd system for sidewalks
Add moving/idling traffic
Add Keep-alive for the beginning of the shot where we are aimed towards the sky
Above is a WIP update showing my recreation of a street in downtown Detroit. Rendered in Lumen for this version, but it's dialed for path tracer as well.
A path traced viewport screengrab
Here is my reference from google street view